How to use devices



It is best to go into the astral with a well-established, full group. But even as a newbie you can learn it quickly, it only looks complicated, but it isn't. So don't be afraid to reach out if guild members are looking for people for the astral 😉 


Helmsman (Driver)

Your job is to steer the ship, drive it in the right position so that the astral monsters can be shot down. You should also pay attention to your speed and keep an eye on possible overheating. If this happen you need to slow down the speed. And you're the one giving orders to your crew.




Visor


The visor is the heart of the ship. You scan for invisible astral monsters, cool the engine, pay attention to the front and back shields, target the mobs and follow the captain's instructions. Have an eye on the available emanation in the top right corner, spend them smart instead of spamming buttons.

The Visor displays a 3D map of the astral space around the ship, showing the positions of other ships and any obstacles in the way. The player can use the Visor to select a target and track it as it moves, allowing them to line up shots with their weapons or plan their approach for boarding actions.

The Visor also displays information about the selected target, such as its name, level, and faction, as well as its current health and shield status. This allows the player to make strategic decisions about how to engage the target and what weapons to use.


1. Scan / Scans the surroundings for invisible creatures and objects in a 2,000 yard radius and displays them on a map for 15 seconds

2. Target Acquisition / The target sustains 25% more damage for 15 second and is highlighted for the ship's crew. When used on an enemy ship with the hull integrity less than 50%, it allows the boarding party to teleport to the ship instead of jumping over.

3. Shield boost / Instantly repairs the most damaged shield. Does not consume enery. 

4. Intense Cooling / Removes 50% of the reactor's heat load

5. Sharp Turn / Instantly turns the ship 180 degrees

6. Diversionary Shot / Stops the target selected by the visor, suppressing its power source (astral demons are paralyzed for 10 seconds, the ship's reactor is disabled for 3 seconds)

7. Energy outbreak / Inflicts significant damage (scales with the visor's generation) on 5 astral demons within 400 yards of the ship

8. Energy Discharge / Causes an astral demon to lose 30% of its current health.

9.) Local Jump / Teleports your ship 300 yards away from the target


Artillery



The artillery on an astral ship is a powerful weapon used to attack and destroy enemy ships or astral monsters. By using the artillery you have 3 buttons to choose from. Choose carefully, with number 1 you shoot safely and the arti turns itself off or you choose number 2, but then you have to pay attention to the heat of the ship and stop the arti with the right button in time. If you fail, you overheat the ship and in the worst case, you can repair your whole ship. The choice is yours 😄




Cannons




As a cannoneer you need to pay attention which of those 5 different types of shots you need to use against astral monsters or another ship. The person on the visor should have it targeted if it's a single mob or another ship. 


You can see it also in the AstralAddon





 


Shields


To repair the shields you just have to interact and press the button. Be aware of the ship's heat before doing this. Never repair a shield while the arti is being fired. Also, never repair the front and back shields without prompting (infight) , as those will be restored on the visor with a shield boost.




Scanner




As you navigate through the Astral space, you may come across hostile astral creatures, such as astral demons, or other players' astral ships that may pose a threat. To help you navigate and survive in this dangerous environment, you can use the scanner on your astral ship to detect these threats and take evasive actions or engage in combat.

The scanner shows an overview of the area around the astral ship, enemy astral ships, or other relevant points of interest. By using the scanner, players can plan their route and avoid dangerous encounters or actively seek out other players or creatures to engage in combat.

In addition to detecting threats, the scanner can also be used to find valuable resources and items in the Astral space.





Number 1-3 is never used on Smugglers Paradise server. 
Number 4 is when your ship got destroyed while you had chests from heroics allods on board, or when you were doing the Trading Route, that way you can go back and restore your loot.
Number 5 is used to scan for small allods, so when you are doing Astral heroic Adventures. Followed by number 6 to find the path.


And number 7 is to make your ship invisible for 15 seconds.


Goblins


Goblins are used for repairing and maintaining the ship's various systems and components, such as engine, helm, turbine, artillery, shields, and cannons.

You pick up a goblin by clicking on it


If you picked up a Tinker then place the goblin in the middle of top or bottom deck, they have a high range


And with the Mechanic goblin you repair the engine, helm, turbine



Engine (Motor)


The Boost system on an astral ship is used to increase the speed of the ship. Boost can be activated by interacting with the engine. The speed increase provided by the Boost is 25%, allowing the ship to travel much faster than normal. Boosts can be particularly useful in situations where the ship needs to escape from danger or get to a destination quickly. However, it has a cooldown time after use, so it cannot be used constantly. Also incoming damage stops the boost.




Reactor



The most important is the Hull Regeneration, button 3.The hull is the main health pool of the ship, and once it reaches zero, the ship is destroyed. It is important for players to keep their astral ship's hull fully repaired and regenerated, as it is essential for survival during combat and exploration in the astral plane.
The hull is protected while all your shields are up! If the shields are down, the hull gets damage. 




If the hull no longer shows 100% after the fight, then you can start the hull regeneration




Turbine


To interact with the turbine, it's the helmsman job. The turbine on an astral ship is responsible for controlling the ship's altitude, allowing it to move up or down. It gets mostly used only in ship PVP.