The PvP activity of Dominion Battles is a good way to earn Realgar that can be used to purchase Rubies, Talentpoints, Statpoints and Draconic Relicts.
How to join the battle?
To take part in the battle, the character must reach level 100 and be in a guild . Battles in the Dominion are divided into 2 types: regular battle and championship.
The team must consist of 2-6 characters of the same guild (one of which must have a Championtabard).
In regular battles the team must consist of at least 4 players of the same guild.
Helpers
An important feature of the battles for the Dominion is the ability to call assistants. The Assistant is a computer-controlled monster. He enters the fight for 30 seconds to tip the scales in favor of one of the conflicting parties.
Each fighter in the group can have their own set of monsters available for summoning.
You can get a full set of level 100 assistants from the Astral Academy.
Dominion fighters
In order to summon a fighter in the battle for the Dominion, you must have:
-The presence of a summoning item.
-The presence of the "Summoning Opportunities" effect, which can be obtained by picking up an orb that appears on the map in a certain place.
Each summoned fighter lives for 30 seconds and, during its existence , takes 30% of the damage that falls on its owner. When it appears, it adds to its aggro list all opponents within a radius of 60 meters, so it does not require control. The assistant's damage is approximately equal to half the damage of the average character.
Energy Crystal - Sees invisible enemies,Soul affinity: pet takes 30% dmg, Magic dmg incr 25%
Giant Flail - Soul affininty: Takes the 1st 2 hits from owner, takes 30% dmg from its master, Decreases physical damage taken
Herbal Infusion - Soul Affninity 30% dmg taken, actiive ability to heal, and applies 20s HOT.
Piercing Arrow - Soul Affinity, active ability makes all allies invisible for a period
Blood Stained dagger - Soul Affinity, Increases phys dmg dealt by group
Enchanted Skull - Soul Affinity, Magic damage taken decreased
Guilds and Dominions
The amount of realgar received depends on the guild coefficient, which in turn depends on the guild rating scored by the champion groups based on the results of Sunday group battles.
By the end of the week , everyone who participated in Sunday battles will receive a certain amount of realgar, and the owners of champion tabards will receive 200% of the realgar earned by the guild . To receive realgar, the character must not only wear a guild tabard, but also not have the "Probationary" effect on himself. Realgar is awarded to characters level 100.
Stage 1, Group/ Sundays
Every Sunday at 20:00 server time, the battles of the first stage will take place. Four champion groups of any guild will be able to apply to participate in the battle.
Despite the fact that only four champion groups increase the rating of the guild, all members of the guild can participate in the group Dominion. Champion and non-champion groups do not overlap during battles.
The amount of realgar received by a character at the end of the week depends on both his individual results and the overall results of the guild.
All characters initially have 100 Honor, regardless of whether they took part in battles or not.
During battles, the character gains personal Honor. The winner receives 50 Honor + 0.03 for each point scored. The loser receives 15 Honor + 0.03 for each point scored.
On the Guild Dominion, which does not affect the rating, a maximum of 100 Honor is given.
Honor is also awarded for participation in a raid battle - 300 for a victory and 225 for a defeat.
Maximum Honor is limited to 500 units.
The realgar received at the end of the week is calculated as follows:
(Honor gained by the character) * ([Guild coefficient * 0.1 +/- result of the robbery] * guild milestones) * (tabard)
Each group can have only one representative of each class (Champ Dominion).
The battle takes place in six rounds. Every 20min starts a new round.
In addition to the existing prizes (Amalgam and Signs of Victory), participants in the championship fights will receive "Guild Resources", which is common to the entire guild. You will need it for the second, raid stage. Non-champion fights won't give Guild Resources.
Stage 2, Raid/ Wednesdays
12 characters ( 2 groups ) take part in the raid Dominion . Characters who are party leaders must wear a champion tabard . For a raid Dominion, there is a restriction of no more than three classes of the same. At the second stage, it will be possible to independently choose any opponent for yourself. Immediately after the end of the last round of the first stage, from 22:00 server time Sunday to 22:00 Monday , the betting phase begins
You cannot attack a guild that is more than 5 positions higher in the ranking.
The confrontation will start every Wednesday at 21:00 . Any guild will be able to hold one battle in attack and one in defense.
At this stage, the battles take place in the Raid Dominion format.
Based on the results of the battles in the second stage, the winning guild will take part of the weekly reward from the losing side.
How is the raid going?
The defenders will have to defend the island, on which 4 shrines are located . The task of the attacking side is their phased capture . The initial duration of the battle is 20 minutes , however, taking control of each subsequent key point will add another 20 minutes of time . The victory of the attackers will bring the capture of all four shrines, respectively, the victory of the defenders occurs after the time of the duel.
The victory condition is a set of 14400 points for one of the parties, or the end of the time allotted for the capture (in this case, victory is awarded according to the points scored). At the beginning of the battle (after the waiting time has expired), the defenders have 10800 advantage points and gain them with every second of the battle (4 points every one and a half seconds). Attackers receive points in the process of capturing shrines up to 3600 points for each key point. The more characters are captured, the faster the set goes (3 points per second for each invader). Losing control of the Sanctuary will deprive the defenders of 3600 points, and also extends the battle time by 20 minutes.
All control points initially belong to the defenders. Only the first one is available for capture - the one closest to the attackers' landing site. It will be possible to proceed to the assault on the next sanctuary only aftercomplete capture of the previous one. Attempts to penetrate deeper into the territory under the control of the enemy will lead to unpleasant consequences - if the character does not have time to leave the zone within a few seconds, he will die.
The key points closest to the center of the battle are at the same time a gathering place for the fallen fighters . The resurrection of characters will proceed in waves - every few seconds of the battle, simultaneously with all comrades.
Cannons can create an advantage in the battle for any sanctuary . With the help of canons, you can shoot the attackers from a safe distance. The hit dismounts from any mount, and also ignores all defensive abilities of the character, removing half of the target's maximum health and inflicting mortal wounds.
The commanders of the attacking side will have to rack their brains over how to distribute their squad: one part of it will have to interfere with the gunner, and the other part will attack the sanctuary. The more characters will participate in the capture, the faster it will be successfully completed.
It will not be easy for the defenders either. Although the canons are on high ground, unguarded gunners are extremely vulnerable - they are not affected by incoming healing. However, you can only bring down a gunner by killing him, control or only damage will not work.
Attention! Changing the status of a tabard on a character from the moment the realgar is credited (Thursday 3:00) to his first login into the game will result in the character not receiving a reward.